Valve’s Steam Controller started making rounds on the internet again earlier today, resurfacing for the first time since it was initially showcased last year, and we now finally have official release date and pricing details. Valve has confirmed that the Steam Controller will launch on May 4 – Star Wars Day – with a $99 price tag. The company added that pricing may vary by region due to distribution costs, import duties or tariffs, and local market conditions. Head below for a closer look at the controller along with additional details.
Steam Controller will be available soon
Valve’s Steam Controller, as you can tell, has a unique design, with two of its trackpads taking the center stage. These trackpads have haptic feedback and let you play games that don’t natively support joysticks. The controller also has includes six-axis gyro controls for motion-based gameplay, and its layout combines ABXY Xbox-style buttons with symmetrical PlayStation-style thumbsticks, along with four programmable rear buttons, standard triggers, and bumpers. Interestingly, it’s also said to feature capacitive grip sensing, allowing it to detect when you’ve picked it up.

The new controller is designed to work with any device running Steam, including Windows PCs, macOS systems, and the Steam Deck. It supports both Bluetooth and USB connections for wired play and is rated for more than 35 hours of battery life. Notably, Valve has equipped it with TMR joysticks, which are expected to help eliminate stick drift over time.
While we have a release date and pricing info for the Steam Controller, it’s worth highlighting that we’re yet to get a date or price for the Steam Machine or Steam Frame, both of which were announced alongside the gamepad last year. The Steam Machine, in case you’re wondering, is a mid-tier, gaming-focused PC designed to be more approachable than a traditional desktop, featuring a compact, cube-like design and SteamOS built in. There’s been a lot of discussions and debate speculating its pricing, especially amid ongoing concerns around rising hardware and component costs. You can learn more about it in launch coverage right here.
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