Many of the rumors surrounding the next-generation Xbox are, at least seemingly, coming true. Microsoft and the newly appointed head of Xbox have already confirmed Project Helix is well into development and that it will indeed be able to play both Xbox and PC games. What that means exactly is still unclear, but we do have new details directly from Xbox on everything from a hint at the release window, the machine’s dual-functionality, and even some actual specs here today.
Microsoft hosted a GDC keynote today and, among, other things, it dived right into what gamers can expect for Project Helix – the official codename for the next-generation Xbox.
We already know the goal here is to have the machine be able to play both Xbox games and PC games – Microsoft Gaming CEO Asha Sharma has already confirmed as much. Whether or not that means it’s going to have the sort of hardware that can handle ALL PC games, from Steam, and Epic, and GOG, and so on, remains unclear, but that appears to be the goal here. Perhaps a sort of less confusing and more practical “Xbox is everything” approach.
Jason Ronald, VP of Next Generation at Xbox said “we’re bringing the best of Xbox to Windows itself to make Windows a great OS for games.”
Ronald also dished on some of the specs Microsoft is packing into the machine, while also adding that Alpha versions of Project Helix will be delivered to developers in 2027 – hinting at a 2028 (or very late 2027) release window.
Here’s what we know about Project Helix’s specs:
It runs on a custom AMD SOC that was co-designed by next generation of DirectX with next ray tracing and GPU work graph execution. The machine is apparently built for the next-generation of Neural Rendering with ML upscaling, ML Multiframe Generation, and packs in some deep texture compression tech.
Some reports also suggest the machine runs on AMD Magnus chips and RDNA 5 architecture, while also being able to play Xbox One and Series X|S games natively.
Okay, so that’s not exactly as detailed as many of us would have hoped, but it is something. The question is, how much is this beast of a hybrid machine going to cost? Some speculation suggest this hybrid gaming juggernaut could land in a seriously premium sector at upwards of $999, but that would be well…wild. You would assume Microsoft would have a Series S-like, or entry level machine inbound as well, perhaps one that does not feature the PC features, but that remains to be seen.
Updating as more details come in…
Update: Here are some official details from Xbox Wire:
- Our team is deep in development on our next generation Xbox console, Project Helix. We are pushing the boundaries of rendering and simulation in partnership with AMD, using FSR Next to power what comes next.
- Starting in April, Xbox mode will begin rolling out to Windows in select markets. It brings a familiar Xbox experience to players while keeping the flexibility and openness of Windows.
- For developers, the Xbox Play Anywhere catalog now spans more than 1,500 games, creating a powerful opportunity to reach players seamlessly across console and Windows.
Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.
As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.
It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.
I’m excited to share we plan to ship alpha versions of the hardware to developers beginning in 2027.
And, we’re committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we’ll be rolling out new ways to play some of the most iconic games from our past.
As games increasingly span devices, we’re breaking down the barriers between console and PC games for more seamless cross-device play, and we’re making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.
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